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Monday, April 29, 2013

Gary Baseman is coming to Portland!


Re-blogged from WeMake

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Special Event June 7th at Portland’s Hollywood Theater

Portland, OR – Creative non-profit WeMake is proud to announce a special edition of their monthly design event, sketchXchange, featuring the renowned Los Angeles artist, animator, and toy designer Gary Baseman. This interactive and inspirational gathering is open to the public, and will take place on Friday, June 7 at the Hollywood Theatre.

Named one of the 100 Most Creative People in Entertainment by Entertainment Weekly, Baseman is best known for his work on the Emmy-winning ABC/Disney animated series Teacher’s Pet and for his design of the best-selling board game Cranium. Baseman’s work has also been published in The New Yorker, The Atlantic Monthly, Time, and Rolling Stone.

Earlybird tickets are available NOW at the Hollywood Theatre box office.
We hope to see you there!


About sketchXchange
SketchXchange is a monthly WeMake event that gives students, creative professionals, and curious community members a peek inside the creative process of Portland’s favorite artists and illustrators. Presenters share their sketchbooks and answer questions from the group, while participants bring their own sketchbooks to swap drawings and exchange ideas.
Proceeds from this event will help WeMake’s efforts to support arts and music education, as well as Hollywood Theatre’s Animate It! program, which organizes affordable animation workshops for kids ages 7-18.

Wednesday, April 17, 2013

You are more beautiful than you think

Very thoughtful and moving video by Dove. 

A former forensic artist for the San Jose police department met a series of women and asked each to describe the way they look. He had no way of seeing them behind a curtain. He prompted them to detail everything: hair length, facial structure, their most prominent features. He then sketched each participant from their self-description.
Each woman was asked before the study to get to know one of the other participants. The forensic artist then prompted each woman to describe the other's face.

Monday, April 08, 2013

Gary Baseman comes to Portland for sketchXchange with WeMake

Reblogged from WeMake
SAVE THE DATE, sketchXchange with Gary Baseman!

WeMake is proud to host a night of process, art, and inspiration with Gary Baseman—artist, designer, painter, animator, toy designer, and TV/movie producer.
FRIDAY NIGHT June 7, 2013 at The Hollywood Theatre
Meet Gary in person, be inspired by his work, and peep inside his sketchbooks! Like always, attendees will participate in an informal sketchXchange throughout the night.
Gary’s  work has been published in The New Yorker, The Atlantic Monthly, Time, and Rolling Stone; and he designed the best-selling game “Cranium.” He created the three-time Emmy and BAFTA award-winning animation series, “Teacher’s Pet,” earning him credit as one of the 100 Most Creative People in Entertainment named by Entertainment Weekly Magazine. The Los Angeles Times has described his art as “adorably perverse,” humorously playful and dark, childlike but often with adult themes. His fine art has been displayed in galleries and museums in Brazil, Germany, Israel, Italy, Russia, and all over the United States. 

Proceeds from this event will help our continuing efforts to give back to the community by supporting arts and music education. WeMake Celebrates, an interactive party celebrating design, art, and the spirit of community, it will be the big bash at the end of Design Week PortlandSaturday, October 12th at Sandbox Studio.
This year we will also contribute to digital learning with Hollywood Theatre’s Animate It!, a program that teaches the basics of stop motion animation to at-risk kids. 
Tickets will be available for purchase soon via The Hollywood Theatre box office. More info to come! 

Monday, April 01, 2013

The Beauty of Letterpress



The Beauty of Letterpress is presented by Neenah Paper and Crane® Papers as an online resource and showcase, featuring the best and most innovative letterpress work in the industry today. In addition, the community will be assisting the Hamilton Wood Type & Printing Museum in their efforts to relocate and effectively salvage a priceless piece of letterpress history. There will be monthly issues curated by prominent designers, highlighting their favorite projects on the site. There will also be an accompanying Beauty of Letterpress Facebook, Twitter and Pinterest, each showcasing the intricate nature of the craft and the incredible results of this printing technique. This
film was created on location in Two Rivers, WI by Spectrum Studios - spectrumchicago.net

Wednesday, March 20, 2013

Thoughtfully Energized, An Interview with Adam R Garcia


Re-blogged from WeMake

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Please join us for a night of inspiration and a look into the sketchbooks of Adam Garcia of The Pressure. His client work includes, NIKE, Target, Nickelodeon, Fast Company, Studio on Fire, Good Magazine and much more.
DATE OF THE EVENT: Friday, April 5th
TIME: 6:00-9:00pm
PLACE: The Left Bank Project, 240 N Broadway
Check-in begins at 6:00pm. Doors close at 6:45
COST: FREE, however a $5 donation is appreciated
REGISTRATION BEGINS: Friday morning at 9am, March 29th
As always space is limited, so be sure to register early!


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I got to the building he told me to go to, but then realized he didn't give me a studio number, and he wasn't listed on the directory. Made me think he was under cover or something. So I called him and in a moment he rounded the corner with a huge smile, very warm and approachable as always. Nestled in the basement under Barista in The Pearl is B1, the collective studio of Adam Garcia of The Pressure and a few other Portland creatives. The place used to be rented to some hip hop dancers, complete with a bar and dance floor. I loved the name, B1. Yes technically it's the name of the storage unit, but cleverly it's also the studio name, and a perfect metaphor for Adam's philosophies.
We got right to the interview and throughout our time together it was clear that Adam was someone who thinks things thru, jumps right in, and absorbs everything around him. His warm smile is genuine, and he has a magnetic kind of energy that makes you want to get to know him…and so I did.

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YPEYou do a lot of collaboration work, how many of those projects are real work or have gotten you real work?

ARG
I don't know, to me it's all real work whether you get payed or not, it's all from the same pool. Overall it's hard to quantify what works turns into other work. It's the work, and hopefully the work is good and that's the bottom line. The thing that makes me want to work with you, is your energy. You've got to be easy to work with, and professional. The easy to work with part comes from collaboration, and putting the ego aside to make something great and smart.

I recently finished the project The Good Stuff,  a promotional piece for Premier Press.  I designed the system and the identity, and art directed 12 different artists to create pieces that showcased Premier's processes and papers.  I had to be tactile with who worked on it.  I pulled people with the same mentality about collaboration as I have.  Even though most of the work was by other people, it was about having vision and the energy to bring those people together.  It all comes down to energy—being open to the world and people.

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YPE
Tell me about your old graffiti days, did you use to do graffiti?

ARG
Yes, in the late 90's—the whole hip-hop universe.  I was a rapper and a promoter, and used to throw a lot of events.  I was a breakdancer as well, my life was dancing. That's all energy too. 

YPEYou got to get up to get down.

ARG
Agreed. It's all performance and exuding energy and that translated directly into design.

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YPE
I have a soft heart for graffiti, it's expression, how its evolved as a movement and art form. It influenced me to become a designer.

ARG
For me, in the design world I want to be involved in, the aesthetic of graffiti is not relevant, or would I like to introduce it to my work. I have evolved but the energy is still the same. I think what I learned from it was being part of the culture and community, it's really aggressive and hard—people are incredibly critical. There's always people starting.  Those that are good, are good for certain reasons. It's the consistent quality of work, pushing boundaries, and being good to people. There is something to the community and the hard critical culture of it that has translated to everything else I do. I don't do it anymore, but I've learned from it.
In 1999 Steve Powers wrote the book, The Art of Getting Over.  At that time there was this idea of getting up in graffiti—putting your name in so many places. He talked about the idea of getting over, and being original—pushing boundaries and doing things other people weren't doing while being present all the time. I still think about that. 

YPE
It's the same rules for design.

ARG
Yeah, it's not about getting over yourself—the idea is if you choose to play the game, in the community and the culture, there are certain kinds of rules.  It's like branding—What's your USP as a human being in this community, what's your story, how are you distinctive? There are a thousands of freelance designers out there, how do you set yourself apart and still be true to yourself and your clients. It's like getting over. It's a balance.

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YPE
So you read a lot?

ARG
Yeah I read a lot. I read a lot of different kinds things. Right now I'm reading,  How Music Works, by David Byrne.  I'm also reading Blaise Pascal, Human Happiness. It's from the 17th century, it's all  about happiness and brutally true things about being a human. I also read a lot of magazines.
Have you read,  A Brief History of Thought, by Luc Ferry? It's about the history of philosophy. He talks about the fear and says there are two ways people overcome fear in their life on a broad scale. The big fear is mortality, the other is the fear of leaving a legacy. 

YPE
Do you believe in leaving a legacy?

ARG
Yeah maybe, it comes back to energy, sort of.  I think a legacy doesn't need to be an object, but energy and stories. It can also be children, thoughts or one kind act.

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YPE
I love talking to you about life stuff and perspectives, they are so relevant to who we are as designers, and what influences us. What has influenced you as a designer.

ARG
I love studio's that are multi-disciplinary. A lot of people might say you need to be specific, you can't be a generalist in what you do. That just bores the shit out of me. I don't think I could do it. When someone gets to your site and see's a wide variety of work, and then you can talk about it and position it in ways that is palatable to them, they'll understand you. I do a wide variety of work, because I have a wide variety of experience. 

YPE
What's the majority of your work? Mostly illustration, graphic design? What do people call you for?

ARG
Different relationships call for me for different things. At Nike, I've done some illustrations—T-shirt stuff, hand lettering and visual identity branding. For Target I've done illustration and art direction for motion design. The work I do for the agencies in Philly and New York is a mixture of type design, logos, and high level brand concepting. Then there's local work for people and small businesses and my super fun personal projects and collaborations.

YPE
So your busy, busy with work but still maintaining your personal projects?

ARG
Yeah, that's why I'm doing this, so I can create the work I want to create. Every single project I love.  I don't want to take on projects that I don't want to work on ever.

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Please join us for a night of inspiration and a look into the sketchbooks of Adam Garcia of The Pressure. His client work includes, NIKE, Target, Nickelodeon, Fast Company, Studio on Fire, Good Magazine and much more.
DATE OF THE EVENT: Friday, April 5th
TIME: 6:00-9:00pm
PLACE: The Left Bank Project, 240 N Broadway
Check-in begins at 6:00pm. Doors close at 6:45
COST: FREE, however a $5 donation is appreciated
REGISTRATION BEGINS: Friday morning at 9am, March 29th

As always space is limited, so be sure to register early!

Friday, January 25, 2013

The many layers of Meg Hunt

Reblogged from WeMake

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Our next sketchXchange guest illustrator is the very talented Meg Hunt. She is a fascinating woman, a full-time illustrator, teacher, and explorer. Meg lives in Portland and has a very impressive client list including: Disneyland, Cartoon Network, Junior Scholastics, Vegetarian Times, Image Comics, Brand New School, Seattle Metropolitan, and the Washington Post to name a few.

I recently met with Meg to learn a little more about her her style–check it out.

YPE
You've done quite a few self initiative pieces, I really like The Picture Book Report, how did that come about?

MH
I try to do projects that can fill a gap a client might not see, and eventually maybe hire me for. With this particular project I wanted to do a lot more narrative work. I decided to illustrate Alice in Wonderland and thought it would be a fun to invite other people to work narratively, so I began Picture Book Report.  At that time I didn't see a lot of narrative book artwork beyond what was in picture books for kids. I invited 15 illustrators to create pieces of art (geared towards all ages) in response to text that moved, shaped, or excited them. There was a dozen or so guest artists that contributed as well. Three weeks out of every month we posted a new illustration every day along with our thoughts and process. The project went on for a year, but eventually had to be put on hold due to contributors' busy schedules.

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YPE
Did you get the Alison in Wonderland job for RadioLab from that?

MH
Yes.  I also got invited to create a piece for Disneyland's Wonderground Gallery show that they curated for Pixar.

YPE
When I look at your style it makes me feel happy. I love the colors, layers and details, and I get a sense of going into the woods with some of your characters. I also see a lot of your characters with the little pointy shapes is that a signature style? 

MH
No, not necessarily— there are certain shapes I go to, much like my color palette, but I don't stick to one signature thing. Some things do crop up, patterns resurface, and little elements become surprises.  If you look a little closer you might find hidden secrets along the way.

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YPE
I've heard you do a lot of Rubylith work to create your designs, that's pretty old school. The nice thing about it is that it gives you imperfect lines. Do you use that process for everything or just in your silkscreen work? 

MH
I've been trying to work with it both in my digital as well as my silkscreen process. When I silkscreen I like to make my layers by hand. Although I have created some layers digitally, I prefer the imperfections of cutting the rubylith or inking by hand. The technique is like working with relief printing in a way—working backwards from a sheet and carving details away. There are certain things I could certainly do digitally, but I probably wouldn't. I have one technique where I carve lines at different angles then scratch off all the little cuts, this is a texture that I wouldn't easily be able to replicate digitally.

The process of using rubylith is unique. I try as much as I can to do things out of the computer before bringing them in so I can cobble together what I want and not feel like I have to be beholden to digital processes.

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YPE
Have you always been an illustrator? Did you start out as a designer. 

MH
No, I feel like the most non-designer person out there! When I was in high school someone from the School of Visual Arts came in to speak about illustration. That's when it clicked for me. I went to college for illustration, then switched over to a combination of illustration and printmaking. At one point, I thought illustration wasn't for me and that I would just work as a screenprinter- then realized the prints I made were illustrative, and I could make illustration work to suit my needs.

YPE
What school did you go to? 

MH
I went to a small art program at the University of Connecticut. It was a good inter-disciplinary program, I got to use many techniques and explore a lot. It was a scrappy and small department but I was lucky enough to find three mentors working in entirely different ways. If I had gone to an art school I would have probably just stuck to one focus.
After graduating I hit the ground running. At first it was a lot of hard work, and it took a few years before people would actually seek me out. I have a very go-getter attitude and always try to self-initiate things to get the work I want. So I worked on personal projects, sent out postcards and self-promotions to potential clients, and researched new avenues for clients to find me. It was slow the first year, but ultimately worth the hard effort.

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YPE
So what's the tool of choice?

MH
That's a hard question— I don't think I can narrow it down to one. Lately for my sketchbook I've been using water-soluble carbon and a waterbrush which is fantastic. I'm getting into using acrylic inks, and I work with pencil, brush, ink and in the computer. I have a hard time condensing it down to one art supply though!

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YPE
If you can do anything what would you want to be doing? Or do you have a dream client?

MH
I want to do everything! More book covers, package design, animation, and 3D tangible objects/products. I like building things with wood and laser cutting, as well as exploring working with different 2D and 3D materials. 

As for dream clients, there's not really one specifically— there are just so many amazing projects out there I'd love to be a part of. It would be great to work with more motion and narrative projects, textile work too. I can't narrow it down to one focus.

It's so important to continue evolving my practice so that I can can do the kind of work I want to and feel satisfied with in the long run. I love freelancing and can't picture not doing it— it gives me the opportunity to work both large and smaller clients, so it's a nice variety. I'm fortunate that I can pick and choose what projects I can take on. When you first start out you feel like you should take everything on... Learning to say no has been tricky, but I'm slowly realizing what's important to me and what I want to focus my time on.

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YPE
Anything you can say to an inspiring illustrator.

MH
Attack things with strength and dive in— you can't go into anything halfheartedly (it'll show). Self-generated personal projects are good. Don't put work you don't want to be hired for out into the world. Be prepared for it to be hard and difficult at first, but also be excited about it too. 

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If your in Portland, please join us as we get the opportunity to explore and be inspired by the wonderful world of Meg Hunt

DATE OF THE EVENT: Friday Night,  February 1st
TIME: 6:00-9:00 PM
PLACE: The Left Bank Project - 240 N Broadway
Check-in begins at 6:00pm in The Sting Ray Cafe. Doors close at 6:45
COST: FREE, however a donation is always welcomed!
REGISTRATION BEGINS: Monday morning at 9am, January 28th

As always space is limited, so be sure to register early!

Thursday, January 24, 2013

Semi-Permanent & Design is Kinky comes to Portland


The folks over at Semi Permanent recently reached out to me about their new design conference coming to Portland, Oregon this March 13th. 

What is Semi-Permanent? Semi Permanent is a one day international conference featuring 8 speakers from all creative fields with satellite events. You'll see interactive work, illustrators, photographers plus headlining their events. Starting in Sydney, Australia in 2003, the event has established itself over the last ten years as a leader in presentations and exhibitions throughout the creative world. With annual events hosted in Sydney, Melbourne, Auckland, and Brisbane, plus events in New York, London, Wellington, Perth and Hong Kong to name a few.

I think it's awesome that they have chosen Portland as one of the hot spots this year. I'm equally stoked to see the work of Instrument and hear my friend, and their Creative Director, Shawn Petersen speak. Instrument is a digital house that does fantastic work. One of my favorite projects is the branding they created for Google Developers, which you should definitely check out!

Also headlining is Bradley Munkowitz of GMUNK ! GMUNK is the motion house behind the TRON title sequence, plus so much more.! If you have ever done a title sequence project, or are interested in motion graphics, Munkowitz would be someone you need to see!! Super excited about this one, can you tell?

Here is the rest of the line up, with more to follow.

Holly Andres- A Portland based Photographer
London based designer and artist Stephan Smith of Neasden Control Centre
and London based illustrator Holly Whales

The Logistics
Conference date is March 13, 2012
Where: The Armory
They are also having satellite events with the opening and closing parties at The Cleaners.


It's good to see so many design focused events coming to Portland, and  I'm really looking forward to this one and hope to see you there!

TRON GFX Opening Titles from GMUNK on Vimeo.

Instrument 


Holly Whales
Stephan Smith of Neasden Control Centre
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